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AI Insights · Timothy · January 2021

Q4 2020 Performance of Top Basketball Games on Android in Australia

A Sensor Tower data analysis reveals the performance trends of the top basketball games on the Android platform in Australia for Q4 2020. Insights show varying download and user activity figures.

Q4 2020 Performance of Top Basketball Games on Android in Australia

As the fourth quarter of 2020 came to a close, basketball enthusiasts in Australia engaged with several basketball games on the Android platform, each showing unique performance trends. Data provided by Sensor Tower offers a glimpse into the download numbers, revenue, and weekly active users for these popular apps.

NBA LIVE Mobile Basketball maintained a consistent presence with weekly active users ranging from around 9.7K to 10.7K and downloads fluctuating between 605K and 922K. The revenue for the game showed some variation but stayed within the $718 to $1.2K range during the quarter.

SLAM DUNK from TV Animation experienced a surge in downloads, peaking at 1.8K before dropping to 235 by the end of December. Weekly active users saw a peak of 2.1K in mid-December, decreasing to 1.1K towards the end of the month. Revenue for the game grew from $1K to approximately $4.9K, indicating a positive trend in monetization.

The performance of NBA 2K Mobile Basketball Game showcased a decline in downloads from 1K to 410, with weekly active users following a similar downward trajectory from 1.9K to 1.1K. The game's revenue, however, rose from $458 to $703, suggesting a more engaged, albeit smaller, user base.

Basketball Stars: Multiplayer had a stable quarter in terms of downloads, maintaining figures around the mid-600s, with a slight dip to 483 by the year's end. Weekly active users saw a gradual decrease from 2.6K to 1.2K, and revenue also experienced ups and downs, ending the quarter at $418 after a high of $717 mid-quarter.

Lastly, NBA 2K20 showed modest download numbers, with a notable spike to 241 in late November but otherwise hovering around the low tens. Revenue for the game varied, with a high of $423 in late December, while active users data was not provided.

For more in-depth insights and detailed analytics on the performance of these and other mobile applications, Sensor Tower's platform remains an invaluable resource.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021